Ok all as we all know the vanilla server is empty all the time, I am asking for ideas on ways we can make this server more popular and get people to join it, maybe adding a shorter respawn time, a few mods to it? I really want to keep this server and see it do well, so post your thoughts and what you think would help!
Joined: Sun Jan 25, 2009 7:36 pm Posts: 854 Location: Hot as Hell Arizona
Russell wrote:
Ok all as we all know the vanilla server is empty all the time, I am asking for ideas on ways we can make this server more popular and get people to join it, maybe adding a shorter respawn time, a few mods to it? I really want to keep this server and see it do well, so post your thoughts and what you think would help!
Russ
Let anyone RTV. It'll keep interesting maps on the server, or at least ones that people will want to play.
_________________ "Bitch don't start with me." -- Moose
Ok all as we all know the vanilla server is empty all the time, I am asking for ideas on ways we can make this server more popular and get people to join it, maybe adding a shorter respawn time, a few mods to it? I really want to keep this server and see it do well, so post your thoughts and what you think would help!
Russ
can we try to keep it vanilla, try putting "pro" somewhere in the name,
Scrap the vanilla and make it a zombie server? 2nd crit server? try implementing watered down versions of Linux's toys such as dispensers that heal builds but at way lower rates? Vanilla server with orange maps? Add a lesser RTD with more restrictions and longer wait times? Think and create new mods that make the server interesting but extremely unique and balanced.
So many possibilities that is the true problem. Putting pro in the server might attract a few cocky players that might try to show off... but is that really what we want?
The better question is what do you want Russ? I doubt you are completely empty on thoughts of what we could do with it. Throw in your 2 cents
Joined: Mon Oct 13, 2008 11:14 pm Posts: 3241 Location: Chicago, IL
I've seen people playing on there. It's not empty all the time. It seems to be the server that Vipers fill up when Vipers want to play on it. I see nothing wrong with that. I'd much rather keep it mod-free.
I've seen people playing on there. It's not empty all the time. It seems to be the server that Vipers fill up when Vipers want to play on it. I see nothing wrong with that. I'd much rather keep it mod-free.
Yes.
I will also do my best too keep the server populated for the next few days since I won't really be busy with anything.
Oh and,
ramsichaotix wrote:
Scrap the vanilla and make it a zombie server? 2nd crit server? try implementing watered down versions of Linux's toys such as dispensers that heal builds but at way lower rates? Vanilla server with orange maps? Add a lesser RTD with more restrictions and longer wait times? Think and create new mods that make the server interesting but extremely unique and balanced.
No. No no no no.
No.
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Last edited by snowdemon on Thu Feb 04, 2010 12:47 am, edited 1 time in total.
Joined: Sat Jan 30, 2010 9:16 pm Posts: 228 Location: Chicago
I really want to play in the vanilla server.. definately do NOT make it a second crits server because I play better in non-crit servers but I want to still be in the vipers community. I would reccommend having normal tf2 maps as well so people don't get bored with the same orange ones. (WOOO DUSTBOWL)
Btw, I would have been in the Vanilla server alot if it let me join.. it doesn't let me for some reason.. theres no "connect" option which is why I posted the thread earlier this morning
_________________ People sure are understanding me more and more every day...
Joined: Mon Oct 13, 2008 11:14 pm Posts: 3241 Location: Chicago, IL
SchooledYa101 wrote:
I have never played zombie mod... what makes it so fun?
Better question: is it any different from L4D? And by different I mean better, more stable, etc. If it's the same thing or worse, it doesn't make any sense to make a server out of it.
It's based on Humans vs. Zombies if you've ever played it.
Quote:
Basics
At the beginning of the round, the teams are shuffled in such a manner that 2 thirds of the players are survivors and the remaining third are zombies. Each team has classes assigned to them and they can only be that class.
The survivors (pyro, soldier, demoman, engineer, sniper, spy and medic) must prevent the zombies from capturing the control points while at the same time avoiding being killed in the process. If a survivor is killed, they join the zombie team immediately. The biggest issue the survivors face is running out of ammo, especially since the maps have very little ammo around the control points.
The zombies (scout and heavy) need to either kill all the survivors or capture all the control points to win. Unlike the survivors, the zombies are only armed with melee attacks with the exception of the heavy’s sandvich. Group efforts to take out important targets is crucial as a lone zombie will often lose to a group of survivors. All zombies have minor health regeneration.
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